// Design Studios
Part 1: Design Rationale
- Overview/design brief in response to client challenge
- Problem statement (need)
- Vision statement (change)
Part 2: Demo / Enactment of Design Artifact and Experience
- Descriptive narrative with effective media use to convey and reveal the features and experience of using the designed system
- Use your prototype with visuals and stories to communicate the user experience
Part 3: Design Inquiry Process Reflection
- Describe how your design process led to the current prototype
- Include explanations and motivations for the key design moves in your process
- Use visual documentation, design process artifacts, user study data, images and anecdotes from data sources
- How would learning be assessed in the experience you envision?
In the comments below, please describe what you think a design case is based on this reading.
Does this inform how you might think about presenting your final project to stakeholders? How might you use the techniques given to establish "trustworthiness" in your presentations.
A Practical Guide to Open Portfolios by Maker Ed (Nov 2016) just released at the Maker Ed Open Portfolio workshop.
Collins, A. & Kapur, M. (2014). Cognitive Apprenticeship, Chap 6. In Sawyer, R. K. (Ed.).The Cambridge Handbook of the Learning Sciences. Cambridge University Press.
What aspects of cognitive apprenticeship is your open portofolio design concept addressing? What instructional strategies will be explicitly or implicitly supported?
Houde, S., & Hill, C. (1997) What do prototypes prototype. Handbook of Human-computer interaction, (2) 367-381.
Given the model described in this reading, which prototyping approach (role, look & feel, implementation or integration) seems most applicable to your current design situation, and why?
Klemmer Coursera Lecture - Storyboards, Paper Prototypes, and Mockups
Lim, Y. K., Stolterman, E., & Tenenberg, J. (2008). The anatomy of prototypes: Prototypes as filters, prototypes as